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Course Outline
QA/CI
- What is QA?
- What is CI?
- The costs of software development, refactoring, and error correction
- Identifying and understanding the project
- Benefits for the organization
DDD
- Software development based on business requirements and DDD assumptions
- Challenges in IT-Business communication
- Domain Model
Best Practices
- KISS principle and DRY
- Coding standards
- Creating reusable code through OOP and design patterns
- Identifying and reducing cyclomatic complexity
Software Metrics
- Weighted Methods per Class
- Response for a Class
- Depth of Inheritance Tree
- Coupling Between Objects
- Lack of Cohesion of Methods
- Number of Children
- Cyclomatic complexity
- Class Metrics
- Model Metrics
- Use Metrics
Software Testing
- What, when, and how to test?
- The 'white-box' and 'black box' approaches
- The role of testing in agile methodologies
- TDD does not necessarily increase project costs
- Unit testing
- Behavioral tests
- Functional tests
Refactoring
- What is refactoring?
- Technical debt
- Code smells
- Refactoring patterns
Documentation
- The role of documentation in agile methodologies
- What to document?
- Types of documentation
- Documentation in agile methodologies: Working software over comprehensive documentation
- Standard XMI
- Automatic generation of documentation
CI Tools and Environment
- CI Tools and Environment
Agile and CI/QA
- Planning and incremental development
- Embracing Change
- Short iterations
- Interdisciplinary team
- Extreme Programming, Code Review
- Individuals and interactions over processes and tools
Conclusion
- Discussion
- Questions
- How to begin the implementation process?
Introduction to Testing
- Functional Tests
- Regression Test
- UAT Tests
- Unit Tests
- Usability Tests
- Non-Functional Tests
- Performance test
- Load test
- Stress test
- Soak test
To Test or Not to Test
- Who makes decisions about what to test?
- The cost of testing irrelevant aspects
- Calculating ROI (what if analysis fails)
- The role of the Test Manager
The Testing Process
- Testing as a process and a strategy
- Identifying testing needs
- Gathering requirements (use cases, user stories)
- Scoping (choosing and prioritizing scenarios)
- Designing tests
- Preparing data
- Preparing environment
- Creating or Recording tests
- Executing the test
- Analysis and reports
- Conclusions and improvement
- When to stop testing
Product Owner and Tests
- The customer representative and test priority
- Prioritizing tests
- Writing effective stories for UAT
- Acceptance criteria
- Group exercise to produce customer requirements, write stories based on the requirements, and create tests
28 Hours
Testimonials (1)
Trainer is very knowledgeable on the subject and able to provide real world examples through his experience.