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Course Outline
Introduction to Lua
- A brief historical overview
- Lua's design goals, key features, and non-goals
- Accessing Lua documentation and tutorials
- Installing the Lua interpreter
- Configuring and utilizing LuaRocks
Basic syntax and semantics
- Identifiers
- Standard and block comments
- Global variables and enforcing strict mode
- Local variable scope
- Standalone programs and handling program arguments
- Compilation units, chunks, expressions, and semicolon usage
Data types and data structures
- Primitive types: nil, boolean, number, and string
- Reference types: function, userdata, thread, and table
- Distinguishing between references/objects and basic values
- The central role of tables in Lua
Introduction to tables and their versatility
- Using tables as associative arrays
- Using tables as numeric arrays or sequences
Basic control structures
- Conditional logic with if, then, elseif, else, and end
- The while loop
- The repeat loop
- The simple for loop
Error handling
- Comparing return values and exceptions
- Converting return values into exceptions
- Converting exceptions into return values
- Managing error levels
Example programs
- Evaluating polynomials
- Implementing breadth-first search
- Supplementary exercises
More about functions
- Utilizing named arguments
- Object-oriented method calls
- Closures
- Currying techniques
- Tail calls
- Multiple assignment and multiple return values
- Variable-length arguments (varargs)
Iterators and co-routines
- The generic for loop mechanism
- Distinguishing between stateless and stateful iterators
- Key differences between iterators and co-routines
Metatables and metamethods
- Implementing a set data structure
- The __tostring metamethod
- Arithmetic metamethods
- The __index and __newindex metamethods
- The __len metamethod
Modules and packages
- Consuming existing modules
- Developing custom modules
- Organizing modules into packages
Object-oriented programming
- Core OOP building blocks in Lua
- Practical examples
Discussion on more advanced language features
- Weak tables
- Finalizers
- Compilation, evaluation, and loading mechanisms
Requirements
Basic familiarity with at least one other programming language and general programming experience are required. Prior exposure to other scripting languages is optional but may facilitate a smoother understanding of Lua.
14 Hours