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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the interface and workspace layout
- Project initialization and navigation
- Core principles of 3D scene organization
Modeling and Scene Assembly
- Creation and import of 3D models
- Managing geometry and object hierarchies
- Assembling complex scene structures
Texturing and Materials
- Application and modification of materials
- Management of textures and surface properties
- Foundational lighting techniques for visual realism
VR Export from SimLab Composer
- Preparation of models for VR export
- Performance optimization for real-time rendering
- Exporting VR-ready projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Account setup and system settings
- Navigation, interaction methods, and core features
Integrating SimLab Composer with Meta Quest 3
- Establishing an effective VR deployment workflow
- Transferring SimLab VR projects to the Meta Quest 3
- Testing and refining immersive user experiences
Applied VR Practice
- Hands-on sessions using SimLab projects on Meta Quest 3
- Interactive collaboration and presentation scenarios
- Resolving common technical issues
Summary and Next Steps
Requirements
- Basic understanding of 3D design principles
- Practical experience with general computer graphics software
- Prior knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D Designers
- Training and visualization specialists
- IT personnel supporting VR initiatives