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Course Outline

Core Principles of Augmented Reality

  • Understanding AR: Exploring concepts, historical context, and diverse applications
  • Mechanics of AR: Sensors, camera inputs, and the basics of computer vision
  • A comprehensive overview of ARCore capabilities and compatible devices

Setting Up the Development Environment

  • Configuring the ARCore SDK for integration with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Adjusting project settings and establishing device debugging connections

ARCore Components and API Utilization

  • Mastering motion tracking and environmental awareness techniques
  • Implementing plane detection, light estimation, and depth mapping APIs
  • Utilizing Cloud Anchors to facilitate shared AR experiences
  • Managing 3D models, textures, and materials within AR environments

Practical Application Development

  • Conceptualizing and building an AR-based commercial simulation application
  • Designing interactive interfaces and features for product visualization
  • Coding basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Performing testing on compatible Android hardware
  • Handling app export, packaging, and distribution via the Play Store or internal channels
  • Applying best practices for performance optimization, user experience, and data management
  • Preparing documentation and project assets for final presentation

Final Project Submission

  • Designing and developing an AR prototype focused on commercial education
  • Demonstrating and evaluating the technical functionality of the solution
  • Conducting pedagogical assessments and discussing practical implementation strategies

Recap and Future Directions

Requirements

  • Foundational knowledge of Android development or the Unity interface
  • Basic familiarity with 3D graphics concepts and mobile application structures
  • A strong interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors involved in technology and innovation curricula
  • Developers and content creators seeking to explore AR applications
  • Educators looking to integrate immersive tools into academic and commercial settings
 21 Hours

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