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Course Outline
Core Principles of Augmented Reality
- Understanding AR: Exploring concepts, historical context, and diverse applications
- Mechanics of AR: Sensors, camera inputs, and the basics of computer vision
- A comprehensive overview of ARCore capabilities and compatible devices
Setting Up the Development Environment
- Configuring the ARCore SDK for integration with Android Studio and Unity
- Installing necessary libraries, build tools, and project dependencies
- Adjusting project settings and establishing device debugging connections
ARCore Components and API Utilization
- Mastering motion tracking and environmental awareness techniques
- Implementing plane detection, light estimation, and depth mapping APIs
- Utilizing Cloud Anchors to facilitate shared AR experiences
- Managing 3D models, textures, and materials within AR environments
Practical Application Development
- Conceptualizing and building an AR-based commercial simulation application
- Designing interactive interfaces and features for product visualization
- Coding basic user interactions such as touch, rotation, and scaling
Integration and Deployment Strategies
- Performing testing on compatible Android hardware
- Handling app export, packaging, and distribution via the Play Store or internal channels
- Applying best practices for performance optimization, user experience, and data management
- Preparing documentation and project assets for final presentation
Final Project Submission
- Designing and developing an AR prototype focused on commercial education
- Demonstrating and evaluating the technical functionality of the solution
- Conducting pedagogical assessments and discussing practical implementation strategies
Recap and Future Directions
Requirements
- Foundational knowledge of Android development or the Unity interface
- Basic familiarity with 3D graphics concepts and mobile application structures
- A strong interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors involved in technology and innovation curricula
- Developers and content creators seeking to explore AR applications
- Educators looking to integrate immersive tools into academic and commercial settings
21 Hours