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 Duration 21 hours

Course Outline

Augmented Reality Fundamentals

  • Exploring AR: Key concepts, historical context, and practical applications.
  • Mechanisms of AR: Sensors, camera inputs, and the basics of computer vision.
  • Survey of ARCore capabilities and compatible device ecosystem.

Development Environment Setup

  • Integrating the ARCore SDK into Android Studio and Unity projects.
  • Installing necessary libraries, build tools, and system dependencies.
  • Optimizing project configurations and device debugging setups.

Core ARCore Components and APIs

  • Analyzing motion tracking and environmental awareness mechanisms.
  • Implementing plane detection, light estimation, and depth APIs.
  • Utilizing Cloud Anchors to facilitate shared AR experiences.
  • Manipulating 3D models, textures, and materials within AR scenes.

Hands-On Project Development

  • Conceptualizing and building an AR-based commercial simulation application.
  • Developing interactive interfaces and product visualization features.
  • Programming basic user interactions such as touch, rotation, and scaling.

Integration and Deployment Strategies

  • Validating AR applications on supported Android devices.
  • Managing app export, packaging, and distribution via Play Store or internal channels.
  • Adopting best practices for performance, user experience, and data handling.
  • Preparing comprehensive documentation and project assets for stakeholder review.

Final Capstone Project

  • Designing and developing an AR prototype focused on commercial education.
  • Demonstrating and assessing the technical robustness of the solution.
  • Reviewing pedagogical impact and discussing real-world applicability.

Requirements

  • Foundational knowledge of Android development or Unity workflows.
  • Working familiarity with 3D graphics principles and mobile application design.
  • A strong interest in educational technology and interactive digital media.

Target Audience

  • Academic staff and instructors within technology and innovation programs.
  • Software developers and content creators exploring AR application potential.
  • Educators looking to implement immersive tools in academic or commercial settings.

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