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Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centered design.

Understand the significance of ISO9241 as a key standard in the field of usability.

Distinguish clearly between usability and user experience.

Learn to confidently identify user needs and goals.

2. USER RESEARCH

Identify the essential components of usage.

Master techniques for interviewing target audiences.

Differentiate between observation and interpretation.

Collect and analyze high-quality user data.

Develop effective research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Create product personas and interpret their specific needs.

Understand Hick’s Law, which describes the relationship between the number of user interface choices and cognitive load.

Define and manage the elements of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Leverage behavioral data to identify effective and ineffective design ideas.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Structure disorganized information into a coherent experience.

Develop an appropriate flow between users and a product or service.

Organize, structure, and label content, functions, and features.

Contrast implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive controls in user interface design.

Easily define the concept of progressive disclosure.

Clarify the difference between interaction design and information architecture.

Highlight the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Choose the correct interactive control in a user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Select from different types of prototyping, such as paper and electronic methods.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before finalizing a specific design.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles.

Outline the different types of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

There are no specific prerequisites for attending this course.

 28 Hours

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