Course Outline
1. GUIDING PRINCIPLES
Examine the fundamental principles of user-centered design
Explore ISO9241 as a critical standard in the field of usability
Distinguish clearly between usability and user experience
Accurately identify user needs and objectives
2. USER RESEARCH
Outline the core components of use cases
Develop effective interviewing techniques for target audiences
Differentiate between direct observation and data interpretation
Collect and analyze high-quality user data
Establish robust research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify the potential users of your product or system
Develop product personas and interpret their underlying needs
Clarify Hick’s Law regarding the relationship between interface choice complexity and cognitive load
Define and manage the key elements of user stories
4. MEASURING USABILITY
Define usability through the lenses of effectiveness, efficiency, and satisfaction
Leverage behavioral data to assess design strengths and weaknesses
Utilize A/B testing to select between competing design alternatives
Understand the significance of iterative design processes
5. INFORMATION ARCHITECTURE
Transform unorganized information into a structured user experience
Create logical flows connecting users to products or services
Organize, structure, and label content, functions, and features effectively
Distinguish between implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for user interface design
Define the concept of progressive disclosure
Distinguish between interaction design and information architecture
Recognize the importance of consistency in user interface design
7. VISUAL DESIGN
Apply universal visual design principles to create effective user interfaces.
Identify effective and ineffective page layouts
Select the correct interactive controls for user interface design
Enhance research insights through eye-tracking methodologies
8. INTERFACE PROTOTYPING
Choose between various prototyping types, such as paper and digital
Explain the distinctions between prototypes and sketches
Identify multiple design solutions before committing to a final choice
Practically create paper prototypes
9. USABILITY EVALUATION
Recall Jakob Nielsen’s usability heuristics and other core principles
Identify the different types of usability evaluations
Accurately record data from usability evaluation sessions
Assess system usability by applying established usability heuristics.
Requirements
There are no specific prerequisites required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!