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Course Outline
Introduction & Current State of ARToolKit
- History and evolution to artoolkitX, open-source maintenance.
- Marker-based vs natural feature tracking, barcode marker support.
- Supported platforms (Android, iOS, desktop) and plugin integrations (Unity, OpenSceneGraph).
Setting up the Environment
- Installing artoolkitX and SDKs for mobile platforms.
- Setting up integration with Unity or OpenSceneGraph.
- Configuring permissions for camera, GPS, compass, and file access.
Markers, Calibration & Natural Feature Tracking
- Creating and using square markers and barcode markers.
- Natural feature tracking (NFT): principles and workflows.
- Camera calibration, distortion correction, and stereo camera support.
Overlaying Virtual Content & Rendering
- Overlaying 2D and 3D content onto a live camera feed.
- Basics of lighting, occlusion, and shaders for realistic rendering.
- Performance considerations on mobile: optimizing frame rate and memory usage.
Sensor Integration & External Inputs
- Using GPS and compass data to orient AR content relative to the real world.
- Accessing camera properties, recognizing focal length, and sensor calibration.
- Integration with OpenCV for image preprocessing and enhancements (e.g., filtering, stabilization).
Using External Engines (Unity / OpenSceneGraph)
- Setting up a project in Unity with the ARToolKit plugin.
- Syncing ARToolKit marker/NFT tracking data into Unity scenes.
- Utilizing OpenSceneGraph for advanced rendering or GPU-based 3D content.
Troubleshooting, Performance & Deployment
- Common issues: lighting challenges, marker detection failures, and delays.
- Optimizing for mobile: managing texture sizes, multi-threading, and memory usage.
- Packaging for Android/iOS, testing on real devices, and using debugging tools.
Summary and Next Steps
Requirements
- Programming experience in any language.
- Fundamental understanding of 3D graphics or rendering concepts.
- Familiarity with setting up a mobile development environment.
Target Audience
- Mobile and AR developers.
- Computer vision engineers.
- Interactive media developers.
7 Hours
Testimonials (3)
Everything is ok.
Adrian Rybka - SEOyon
Course - Flutter Development Bootcamp with Dart
Very usefull additional informations
Grzegorz - Comp S.A.
Course - BLoC Pattern
His knowledge and patience.