Course Outline
Introduction
- Patterns and tiered architectures
- Describing patterns
- Design patterns and software design
- Identifying and selecting design patterns
- Implementing design patterns
Recognized Patterns
Object Creation
- Factory
- Builder
- Factory Method
- Prototype
- Singleton
Structural Patterns
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Proxy
Behavioural Patterns
- Chain of Responsibility
- Command
- Interpreter
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor
- Observer
Developing Patterns
- Deciding whether to use patterns
- Formalizing pattern descriptions
- Structuring the pattern catalogue
- Specific goals versus abstracted goals
- Sharing your patterns with the broader community
Requirements
Proficiency in UML and at least one object-oriented programming language, such as C++, C#, Java, VB.NET, or PHP 8 or higher, is required.
Testimonials (4)
The explanations and interactivity of the trainer, he really brought the subject well; and even-though I was probably not experienced enough, I did learn a lot from it!
Pieter Bruynseels - Spot Buy Center BV
Course - Design Patterns
The trainer highlighted the really important concepts in software architecture with quizzes. The high-level perspective on effective implementation of software development cycle starting from requirements elicitation to unit testing is very refreshing to data scientist without much experience in software development.
Kok Cheong Cheng - DBS Bank
Course - Design Patterns
Broad overview of techniques
Kay Jan Wong - DBS Bank Ltd
Course - Design Patterns
I like the simple but informative example codes.