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Course Outline
Augmented Reality
- Getting started with augmented reality
- Distinguishing between augmented and virtual reality
- Core AR operations
- Real-world applications
Installation
- Setting up and working with Unity
- Utilizing ARToolkit
- Leveraging Vuforia
The Application
- Choosing the right development toolkit
- Developing within Unity
- Hosting on iOS devices
- Deploying on Microsoft HoloLens
Augmented Project
- Project planning and environment setup
- Selecting appropriate image targets
- Integrating digital objects
- Applying ARToolkit techniques
- Optimizing for iOS devices and HoloLens
AR Application Example
- Project planning and initial setup
- Constructing the scene
- Adding animations
- Incorporating additional elements
- Working with VuMark
- Final implementation steps
User Interface
- Configuring the project environment
- Designing the User Interface
- Developing a Controller component
- Importing data models
- Enhancing visual graphics
Augmenting using Vuforia
- Defining user requirements
- Designing AR prompts
- Building instruction panels
- Generating augmented graphics
- Utilizing ARKit
- Creating holographic content
Mixed Reality Toolkit
- Building a toolbar framework
- Managing the User Interface
- Implementing spatial mapping
- Handling frame and image menus
- Managing framed picture data
- Integrating with Vuforia
21 Hours