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Course Outline

Augmented Reality

  • Getting started with augmented reality
  • Distinguishing between augmented and virtual reality
  • Core AR operations
  • Real-world applications

Installation

  • Setting up and working with Unity
  • Utilizing ARToolkit
  • Leveraging Vuforia

The Application

  • Choosing the right development toolkit
  • Developing within Unity
  • Hosting on iOS devices
  • Deploying on Microsoft HoloLens

Augmented Project

  • Project planning and environment setup
  • Selecting appropriate image targets
  • Integrating digital objects
  • Applying ARToolkit techniques
  • Optimizing for iOS devices and HoloLens

AR Application Example

  • Project planning and initial setup
  • Constructing the scene
  • Adding animations
  • Incorporating additional elements
  • Working with VuMark
  • Final implementation steps

User Interface

  • Configuring the project environment
  • Designing the User Interface
  • Developing a Controller component
  • Importing data models
  • Enhancing visual graphics

Augmenting using Vuforia

  • Defining user requirements
  • Designing AR prompts
  • Building instruction panels
  • Generating augmented graphics
  • Utilizing ARKit
  • Creating holographic content

Mixed Reality Toolkit

  • Building a toolbar framework
  • Managing the User Interface
  • Implementing spatial mapping
  • Handling frame and image menus
  • Managing framed picture data
  • Integrating with Vuforia
 21 Hours

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