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Course Outline

Day 1

  • Establishing a VR development workspace.
  • Configuring a VR demonstration area.
  • Key considerations regarding different headsets and their significant impact on experience design.
  • An overview of available controller types and their influence on design.
  • Installation of essential VR development software.
  • VR "Hello World": Creating a basic floor plane.
  • Principles of VR interaction design.
  • Introduction to the VR development workflow.

Day 2

  • Exploring the Unity workspace.
  • Exercise: Constructing an experience entirely from the editor.
  • Building standalone Unity applications.
  • Scripting behaviors in Unity.
  • Exercise: Creating a simple solar system (utilizing scripting and geometry).

Day 3

  • Importing 3D models into Unity.
  • Basics of rendering (lighting, textures, and shaders)
    • * Note: Advanced rendering techniques are not covered in this training.
  • Leveraging the Unity Asset Store.
  • Event-driven programming in Unity.
  • Processing VR controller inputs.
  • Exercise: Interacting with planets in VR (user interaction implementation).

Day 4

  • VR Movement: Technical and design considerations (teleportation, translation, and dash mechanics).
  • Exercise: Implementing a teleport feature.
  • Exercise: Switching between 3D models.
  • Exercise: Dropping points of interest.
  • Exercise: Navigating between points of interest.

Day 5 (Optional)

  • Exercise: Building a furniture catalog.
  • Exercise: Placing furniture.
  • Exercise: Adjusting interior lighting.
  • Exercise: Changing the time of day.

Day 6 (Optional)

  • Design and prototyping for multi-user VR experiences.

Requirements

  • Required:
    • VR headsets and Windows-compatible workstations capable of running VR applications, along with sufficient floor space for each headset to ensure comfortable testing.
 28 Hours

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