Programa do Curso
Introduction to Industrial Virtual Environments
- Applications in manufacturing, energy, and operations
- Overview of Unity, Blender, and Visual Studio roles
- Examples of simulation and training use cases
3D Modeling with Blender
- Basics of Blender interface and workflows
- Modeling industrial equipment and layouts
- Optimizing assets for real-time rendering
Visualization with Unity
- Setting up Unity projects for industrial environments
- Importing and configuring Blender models
- Applying materials, lighting, and animations
Programming Integration with Visual Studio
- Configuring Unity with Visual Studio
- C# programming basics for system logic
- Connecting to external data sources and control systems
Building Interactive Industrial Simulations
- Creating user interfaces and interactive controls
- Simulating machine operations and workflows
- Hands-on lab: building a functional simulation
Integration with Control Systems
- Industrial protocols and system connectivity
- Data exchange and monitoring
- Hands-on lab: linking Unity environment with external system data
Advanced Applications and Optimization
- Performance tuning for industrial-scale environments
- Extending simulations with physics and automation
- Case studies: training and digital twin applications
Summary and Next Steps
Requisitos
- Basic knowledge of programming
- Familiarity with 3D modeling concepts
- Understanding of industrial systems or processes
Audience
- Industrial engineers
- Automation specialists
- Simulation and visualization developers
Declaração de Clientes (5)
O formador era muito conhecedor e foi muito prestável.
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Aprender sobre o software
Peter - Coleg Cambria
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Gostei de ter tido a oportunidade de me exercitar.
carmen mocanu - Nanotec Electronic Bulgaria EOOD
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exemplos práticos e resolução de problemas reais (durante a criação de projectos reais, jogos, etc.), ou seja, boas práticas e como é o trabalho de um projeto real
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Gostei do fato de que todas as perguntas que preparamos anteriormente foram respondidas; também, o desafio de 90 minutos para criar um pequeno jogo no final foi muito divertido!
Peter Melchart - Greentube IES GmbH
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